Welcome to our blog! Here, you will find updates on our publications, our membership, and our goals and objectives as the leading society for American Civil War miniature wargamers around the world! We produce the popular CHARGE! hardcopy newsletter/magazine; for an index of back issues, click on the tab above.
INTRODUCTION
The Johnny Reb Gaming Society is a global organization of miniature wargamers who recreate historical military conflicts from the Civil War using regimental-level gaming rules such as Johnny Reb 3, Honor & Glory, Regimental Fire & Fury, American BattleLines, Mr. Lincoln’s War, Civil War Commander, Rally Round the Flag, and many others.
MISSION STATEMENT
The Johnny Reb Gaming Society exists to promote the usage and enjoyment of miniature wargaming of clubs and individuals who enjoy regimental-level Civil War miniature wargaming. Through education, cooperative sharing of scenarios and gaming tips, and social interaction at gaming conventions, the society will actively seek to expand the use of these rules for private and public wargaming.
MEMBERSHIP BENEFITS
Each quarter, we publish an informal newsletter (CHARGE!) with original regimental-level wargaming scenarios (suitable for other rules sets as well as Johnny Reb), reprints or updates of classic older scenarios (many of which had first appeared in The Zouave magazine), historical articles on the Civil War by leading authors, gaming-related articles, terrain making tips, painting and flag guides, Civil War research papers, and rules-specific articles. This newsletter contains at least two scenarios in each issue. Occasionally, we will offer prizes, discounts from selected wargaming figure and accessory manufacturers, and other membership benefits.
MEMBERSHIP DUES
Annual memberships to the Johnny Reb Gaming Society (including the 4 issues of Charge!) are $20 in the USA, $22 in Canada and Mexico, and $25 for other international dues. Payment may be made via PayPal, money order, or personal check (once cleared). For PayPal, simply send us an e-mail and we will electronically invoice you for the annual membership.
POINTS OF CONTACT
Scott and Debi Mingus
jrgsnl@comcast.net
scottmingus@yahoo.com
www.geocities.com/scottmingus/index
CHARGE! NEWSLETTER
Back issues are $6 each (postpaid) to US locations ($7 each for overseas shipment).

March 8, 2007 at 8:49 pm
Glad to see this blog, Scott. BTW, how much do you think I need to add for shipping on the Antietam Interest Stories book?
March 10, 2007 at 8:54 am
Note that the cover photo was taken at a gaming convention by Tom Poston, a North Carolina Civil War buff and photographer. Used by permission.
August 8, 2007 at 7:46 pm
Scott –
How do I become a member of JRGS?
March 25, 2008 at 4:27 pm
[...] not only a wargamer’s dream, it is actually written FOR wargamers, miniature wargamers using Johnny Reb III to be exact. The book contains various orders of battle and maps showing unit placement for all [...]
September 20, 2008 at 3:05 pm
I would like to subscribe. My email is: westmont33@aol.com
June 26, 2009 at 3:26 am
Hi JRGS
I was hoping that you might be able to help me or point me in the right direction.
I’ve been painting ACW 25 mm Dixon figures for some time and I have read and re-read JRIII (far superior to any other rules avilable).
One qiestion I can’t resolve – what is the maximum range in which a charge can be made – I’m aware of the charge bonus – but what if you charge in broken ground (4 inches) and the enemy are 8 inches away and you fail to make contact i.e., dice only allow you a maximum of 6 inches – do you treat the charge as having failed – and it becomes a fire fight at 2 inches?
Any pointers that you can help will be GREATLY appreciate – thanks for your time
Best wishes
Dave Cameron (Australia)
July 8, 2009 at 7:59 am
David,
If the charge fails to reach the target, it’s very bad for the attacker of course. The defender of course can shoot at the oncoming chargers, which will be in disorder by the point the charge fails. The attacker may choose to shoot as well, but in disorder and down a die from having moved. It also abandoned all cover (even if the charge fails to reach the intended target).