(Click on the photos to enlarge them.)
Occasionally I will drag out my 15mm AWI figures and play a game either with the Sons of Liberty rules or with the Johnny Reb 3 variant Lee Barnes originally came up with for the horse & musket period. I must confess that I know far, far too little about the American Revolution (at least compared to the Civil War), even through my 7th great-grandfather Moses Mingus fought in Colonel William Malcolm’s Regiment under famed general and politician Aaron Burr, and later reenlisted in the 1st New York for the duration of the war. Following the cessation of hostilities, he accepted a land grant in southern Ohio, which is how I came to be a native-born Buckeye as his descendants predominantly have stayed put in the Buckeye State.
I always enjoy watching AWI games at the various conventions I go to, but my time is usually so limited that I focus on the ACW gaming action, particularly of course any Johnny Reb games. However, the color and diversity of the AWI beckons me, and perhaps I will get more into the period as I get more time in the future.
Do the British dare enter the field, and how many will be left when they reach the Continentals’ position?
I am aware of a few specific wargaming rules sets for the American Revolution, although I have not played very many of these. The Sons of Liberty rules are something I downloaded IIRC from the Internet many years ago when I still lived in Moses Mingus’s Ohio country. Of course, there’s the so-called Johnny Tremain variant of JR, and I have watched Guns of Liberty be played a few times and I modified a few free Internet scenarios to make them compatible with the Johnny Reb system.
What American Revolutionary War rules do you prefer, and why?? What are their strengths and weaknesses as rules sets?
Reinforcements leave the Continentals’ camp and head for the front lines to halt the British advance.