Civil War wargames announced for Fall-In 2011 gaming convention in Lancaster, Pa.


Scott Mingus will be one of the gamemasters at this year’s annual Fall-In wargaming convention at the Lancaster Host Resort & Conference Center in Lancaster, Pennsylvania. Shown above is a scene from one of his award-winning tabletop layouts.

Here is the list of Civil War miniature wargames to be played this year.

F-331 – “Everybody for himself & Devil take the hindmost!” – Belmont, 7 November 1861

Fri. 11:00:00 AM, 5 hrs, 5 players

GM: Kaleb Dissinger

American Civil War 15mm, Rules: Fire and Fury Regimental

 

The recently promoted Brig. General Grant received orders to take his expeditionary force south from Cairo, along the Mississippi and threaten the Confederate forces near Belmont. The use of his new timberclad escorts would aid in quickly surprising his enemy. But Leonidas Polk’s Confederates had advantages in numbers and defenses, and were not about to give up control of the river without a brawl.

 

 

F-301 – 3rd day GETTSYBURG CALVARY FIELD – Theme Game

Fri. 1:00:00 PM, 4 hrs, 8 players

GM: Paul Olszanski

Sponsor: Fire & Fury Games

American Civil War 15mm, Rules: regimental fire and fury

 

1863 3rd day of the battle of gettsyburg. Pickett tries to work his way around the union flank and is met by Custer and friends

 

 

F-286 – Red Beans and Rice

Fri. 5:00:00 PM, 3 hrs, 12 players

GM: Gary Coyle

American Civil War 1:600, Rules: Steam and Sail Navies

 

What if the Confederates at Fort Jackson and Fort St Phillips had been a bit more effective contenting the Mississippi with Farragut?  What if CSS LOUISANNA and CSS MISSISSIPPI had been ready?  What if an aggressive commander in New Orleans determined not to let the city fall?  What if?

Kid Friendly

 

 

F-155 – Brice’s Crossroads

Fri. 6:00:00 PM, 5 hrs, 8 players

GM: Roxanne Patton and NOVAG

American Civil War 15mm, Rules: Fire and Fury: Regimental

 

Nathan Bedford Forrest… a man to be reckoned with. In the summer of 1864, Forrest posed a serious threat to William Sherman’s march on Atlanta. His ability to appear at will and evade destruction lead Sherman to say “…Forrest is the very Devil…” To deal with this threat, Sherman sent B.Gen. Samuel Stugis on an expedition into Mississippi with a large force of cavalry and infantry to lure Forrest into battle. On June 10th under a broiling Mississippi sun, Sturgis’s men trudged though thick mud from recent rains toward Brice’s Crossroads where his cavalry had set up a bridgehead across the swollen Tishomingo Creek. Predictably, Forrest arrived first…

Not for children under 16

 

 

F-239 – Big Battle Cry – Gains Mill – June 27,1862 – Theme Game

Fri. 7:00:00 PM, 2 hrs, 8 players

GM: Richard Borg with Mike Panko

Sponsor: AH/Wizards/Hasbro

American Civil War 28mm, Rules: Big Battle Cry

 

In Big Battle Cry the overall commanders will direct the battle & field generals will carry out the orders. Played on 5″ hexes with 28mm ACW figures, Lee is attacking Porter’s V Corps at Gains Mill. Historically disjointed attacks through the day were followed by a coordinated assault that broke the Union line. A desperate charge by the 5th US cavalry could not halt the breakthrough.

Adult Supervised Children Only Please

 

F-217 – Battery Wagner July 11, 1863 Before Glory

Fri. 7:00:00 PM, 4 hrs, 8 players

GM: Phil Viverito and Band of Gamers

Sponsor: LMW Works

American Civil War 28mm, Rules: Sieges

 

The Union assault on Morris Island South Carolina has advanced across three quarters of the Island and basically only Batteries Wagner and Gregg remain in the hands of the South defenders of Charleston. TheUnion has decided to launch an assault against Wagner and it will be the job of the defenders to with stand the on-slaught of Yankee Steel against Rebel shot and shell. Tons of guns and figures to face off in the sands of Morris Island. Entire battery will be used.

 

F-195 – Look, Sarge, It’s A Hornet’s Nest

Fri. 7:00:00 PM, 4 hrs, 11 players

GM: Eric Schlegel with James “Tank” Nickle & Kurt Schlegel and the HAWKs

American Civil War 10mm, Rules: A Union So Tested (Look, Sarge, No Charts ACW)

 

6 April 1862.  General Grant’s Army of the Tennessee was camped near Pittsburg Landing, TN awaiting the arrival of General Buell’s Army of the Ohio, so that their combined armies could begin the invasion of Mississippi.  Unfortunately, Albert Sidney Johnston, commanding the Army of Mississippi, decided not to wait for them and launched his own assault, surprising and routing Grant’s two greenest divisions.  Come and refight the bloodiest battle of the war (so far).  Can the Rebels drive the Yankees into the Tennessee River or can Grant rally enough troops to hold until Buell arrives with reinforcements?

Younger players welcome with a participating adult.

 

***

 

 

S-338 – “First Manassas for Families” – July, 1861. – Theme Game

Sat. 9:00:00 AM, 3 hrs, 8 players

GM: Brendan Watts with Edward Watts and MNA (Monday Night Adventurers)

American Civil War 25mm, Rules: “There Stands Jackson…”

 

Kid and family friendly introduction to wargaming the War Between the States using modified rules from Matt Fritz’s Junior General website (inspired by our recent family trip to the Manassas Battlefield Park).

Kid and family friendly. Helpful if kids can read simple rules or have adult present.

 

 

S-298 – “The Angle” at Gettysburg; 3 July 1863

Sat. 10:00:00 AM, 4 hrs, 10 players

GM: John McConnell with John Wilk and Northern Virginia Gamers (NOVAG)

American Civil War 28mm, Rules: Brother Against Brother

 

Long lines of gray-clad troops make their way slowly across the fields toward a small copse of trees while shells come screaming into their ranks. They need to cover ground quickly! When they get to their objective, they must drive the bluecoats off of Cemetery Hill. The defenders need to inflict enough damage to keep from reaching that goal.

Age 15 or older if not accompanied by an adult.

 

S-101 – Gettysburg’s East Cavalry Field – Theme Game

Sat. 10:00:00 AM, 4 hrs, 6 players

GM: Scott Mingus

Sponsor: The Johnny Reb Gaming Society

American Civil War 15mm, Rules: Johhny Reb III

 

On July 3, 1863, Confederate general J.E.B. Stuart clashed with Union cavalry a few miles east of Gettysburg in the largest cavalry clash on Northern soil during the entire Civil War. Union Brig. Gen. George Armstrong Custer led his Michigan Wolverines on a memorable charge. Mounted infantry with rifles, cavalry with Spencer repeaters, units with pistols and sabers, and the Boy General – this scenario has it all. Adapted from Enduring Valor: Gettysburg in Miniature.

 

 

S-189 – Look, Sarge, It’s the Largest Cavalry Battle of the Civil War – Theme Game

Sat. 3:00:00 PM, 3 hrs, 4 players

GM: James (Tank) Nickle with Eric Schlegel & Kurt Schlegel and the HAWKs

American Civil War 10mm, Rules: A Union So Tested (Look, Sarge, No Charts ACW)

 

Sheridan’s cavalry is raiding against the Virginia Central Railroad during the 1864 Overland campaign.  Wade Hampton’s cavalry intercepted them at Trevilian Station, leading to the largest all cavalry battle of the American Civil War

Younger players welcome with a participating adult.

 

S-299 – “The Angle” at Gettysburg; 3 July 1863

Sat. 3:00:00 PM, 4 hrs, 10 players

GM: John Wilk with John McConnell and Northern Virginia Gamers (NOVAG)

American Civil War 28mm, Rules: Brother Against Brother

 

Long lines of gray-clad troops make their way slowly across the fields toward a small copse of trees while shells come screaming into their ranks. They need to cover ground quickly! When they get to their objective, they must drive the bluecoats off of Cemetery Hill. The defenders need to inflict enough damage to keep from reaching that goal.

Age 15 or older if not accompanied by an adult.

 

 

S-163 – The Battle of Prairie Grove – December 7, 1862

Sat. 6:00:00 PM, 5 hrs, 6 players

GM: Richard Hasenauer

Sponsor: Fire and Fury Games

American Civil War 15mm, Rules: Regimental Fire and Fury

 

Confederate General Thomas Hindman with an army of 11,000 men, marched in winter through the mountains of Northwest Arkansas, in an attempt to place his army between two smaller Union forces under Generals Francis Herron and James Blunt. The Union army barely managed to unite on the battlefield, in one of the hardest fought battles of the Civil War.

 

S-222 – Gettysburg, East cavalry field, July 3, 1863 – Theme Game

Sat. 6:00:00 PM, 4 hrs, 7 players

GM: Dan Stokes with Tim Stevens & Patrick Mazingo and Mason Dixon Gaming Group

Sponsor: Your Hobby Place, Martinsburg  WV

American Civil War 10mm, Rules: Fire and Fury Regimental

 

The East Cavalry Field fighting was an attempt by Maj. Gen. J.E.B. Stuart’s Confederate cavalry to get into the Federal rear and exploit any success that Pickett’s Charge may have generated. Union cavalry under Brig. Gens. David McM. Gregg and George Armstrong Custer repulsed the Confederate advances. Refight the battle with over 200 stands of cavalry.

 

S-166 – The Sound of Silence, Battle of Iuka 1862

Sat. 6:00:00 PM, 4 hrs, 6 players

GM: Tom Cusa

American Civil War 15mm, Rules: Carnage&GloryII

 

In an effort to crush half the Confederate army in Mississippi, Grant has divided his Army.  As soon as Rosecrans makes contact the rest of the army will advance

 

 

S-190 – Look, Sarge, It’s Fleetwood Hill – Theme Game

Sat. 8:00:00 PM, 3 hrs, 6 players

GM: Kurt Schlegel with Eric Schlegel & James “Tank” Nickle and the HAWKs

American Civil War 10mm, Rules: A Union So Tested (Look, Sarge, No Charts ACW)

 

The Union cavalry is trying to locate the Army of Northern Virginia.  In so doing, they run into Jeb Stuart’s cavalry near Brandy Station in the largest predominantly cavalry battle of the American Civil War.

Younger players welcome with a participating adult.

 

S-339 – “The Union Strikes Back”” –  1864. – Theme Game

Sat. 8:00:00 PM, 3 hrs, 8 players

GM: Ed Watts and MNA (Monday Night Adventurers)

American Civil War 25mm, Rules: “Brother Against Brother”

 

The Confederate advance force has chased the local militia down the pike with hopes of looting their crossroads town. Perhaps your Union regulars could overpower the headquarters guard and capture the Southern generals holding a war council at the old tavern before their troops show up in strength.

Kid with adult friendly.

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