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As mentioned we are holding our 4th mega battle on March 23-27th 2011, featuring 1st Manassas or Bull Run.
Need some guidance on two rule questions:
– What would be the best approach to deal with movement rates on Fords (like Lewis, Farm or Poplar Ford). I would favour treatment as Woods’ distances only to be crossed in skirmish, march column, attack column or double line formation. (Other formations being too wide)
– Same question for bridges (like stone bridge). Rate would obviously be road but the bridge can only be crossed in march column or attack column. (Other formations being too wide)
Thanks for comments
PS : Happy NewYear
Bridges are treated as roads, with the same restrictions. A unit must be in column (march or attack) or skirmish order to derive the benefit (not in line or double line).
Fords are scenario specific, depending upon the width. I like your idea of allowing double lines to use a ford, although many fords were not wide enough to support any form of line movement. For example, Boteler’s Ford (Potomac River at Shepherdstown) was used extensively by Confederate troops in both the Maryland and Gettysburg campaigns. Not wide enough for double line mo
Say Scott, we are about to play the scenario of Ebenezer Creek, 1864 this next Sunday, and I just wondered something on charges.
Because the terrain is intersected with a little creek and also with numerous fences, do these interfere when a unit charges and finds these along its charge path?
We take terrain penalties during the charge (-1 inch of movement for each fence and -1 inch for crossing the stream). This of course can affect the point at which the charge will go into disorder (will disorder sooner the more terrain features the attacker must cross).
Scott: In 10 MM JR#, what is the ground scale?
Roughly 1″ = 60 yards is what I have seen folks use in the past.
First time poster here but in a bit of a quandary and wondered if you could help although I believe it is Johnny Reb V2 we were playing. Having never played V3, I’m hoping some things are similar.
A regiment routs and it’s in the open though there are broken woods 3 inches behind them. My understanding is there’s two ways of doing it, you could throw 3 dice as per open movement and simply cut any movement in the woods by half, or you could through 2 dice since most of the movement will be in broken.
In this scenario I throw 2 dice but lo and behold get two ones. Now at this point I believe you would have to throw a third and use the first example because the fact is, with a roll of 2 they didn’t even reach the broken ground yet have moved as if they had. My opponent is of the belief that they simply move 2 inches since I opted to throw 2 dice. What would be your opinion?
Thanks for your time
In this case, you would move 2 inches in the open. Movement is prorated once you hit the broken ground.
Hi all do’s anyone know where I can get a copy of the Johnny reb 3 rules .
Please have been looking for months for a copy.
Not sure where in the UK you can get a copy, but here in the USA Battlefield Terrain Concepts (Doug Kline) has been the main stockist.
Thank you that’s brilliant thank will give it a go they seem to be v scarce over here not sure why it’s an excellent system I played years ago.
Does failing ammo replenish role require withdrawl ?
If a non-artillery unit fails its die roll to replenish artillery, it may choose to withdraw to an ammo wagon to refill its cartridges or it may choose to stay on the battle line and move or give orders as usual. However, it will fire with one less die every time until it does go back to the ammo wagon.
I was an original first issue subscriber of the Zouave and Charles Elsden and I hired you as a Gettysburg guide. It was one of my memorable experiences. Other than the Jodiecons, the only one to top that was the G-burg 150th Anniversary as a re-enactor.
I assume, you use Johnny Reb basing for your 15mm AWI games. As I use other rules, could you please provide me with the names of the miniatures and sizes of the respective bases?
Stuart J. S.
Hello Stuart! I use a wide variety of 15mm figures (ABB, Stone Mountain, Musket Miniatures, Old Glory mostly) to add variety to my stands. For Civil War II have 2, 3, 4, and 5-man stands, each with a depth of 3/4″. I vary the width per the JR rules depending upon the number of men (3/4″x3/4″ is the mainstay).
However, for AWI because I started with other rules, all of my stands are 1″x1″ with four figures.
I wonder if you could help me. I am trying to put together my own ACW rules based on Johnny Reb 2 at a 1 unit = a brigade level. I am a little thrown by the Johnny Reb movement rates when I take a closer look at them. For example, Movement in line in open if 5″/8″. Which equates to 200 yards up to 320 yards with a risk of disorder, for a 15 minute time period. So if we take the normal move of 200 yards that equates to 13.33 yards (12.1 metres) a minute, or 1 meter every 5 seconds approximately. Even accounting for the difficulty of moving a line in combat conditions this seems insanely slow to me. No wonder darkness put a stop to Jackson’s flank attack at Chancellorsville, with his men doing little baby steps its a wonder they got there at all!?
I have been comparing this to the Kriegspiel rules which have their troops moving at 200 paces every 2 minutes. That equates to (at 30 inches a pace right?) 166.67 yards. So 1250 yards in 15 minutes. i.e.31 inches in Johnny Reb. Or 6.35 meters every 5 seconds. I am not sure whether Kriegspiel draws a distinction between line and column movement rates, but even when compared to JR column movement rates the difference is huge (9″).
So why does JR have the troops moving so slowly? I accept that it may account for command and control time, but surely once they have set off they would move faster?
In JR III, what are the rules for moving by the flank to the right or left? This is a simple maneuver requiring a face to the right or left without doubling. That is, you form a column of twos rather than fours, and then change face agin to the front at the end of your move. Your files and two ranks are maintained throughout.
It seems to me that a penalty of 1 inch for each facing order would be appropriate. Speed could be the same as for a line, although in reality speed could be column of march.
It seems to me that a penalty of 1 inch for each facing order would be appropriate. Speed could be same as for a line, although in reality speed could be column of march.
Full front to flank requires a 2″ movement penalty, so your suggestion of a 1″ penalty for a facing order certainly makes sense.
hi where can I get copies of the 25mm JR3 quick reference charts?
Good question. I only have the 15mm quick reference charts that I created originally when I was running games at Historicon, etc. I never did 25mm gaming so I did not create similar charts for that scale. Perhaps a reader may have?
Where can you get the JRiii rules?
I believe Doug Kline may still have some copies. The rules are out of print. Doug’s website is http://www.battlefieldterrain.com. Contact him.
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